Classroom Gaming: Buzz! Quiz World

Buzz! Quiz World

This time in Classroom Gaming, we examine the amusing, informative game of Buzz! Quiz World, developed by Relentless Software for use within the classroom.

Welcome to the next installment in the Classroom Gaming series. This edition, we look at a trivia game that would be the perfect companion to any lesson in any subject area. Fulfilling the irreverent void in the 13 years between releases of the You Don’t Know Jack video games, Buzz! Quiz World by UK developer Relentless Software makes a fitting addition to your classroom activities.

  • Video Game: Buzz! Quiz World
  • Subject Area: Any Subject

After launching in October of 2005, the Buzz! Series provided parties and families everywhere with an addictive gaming experience utilizing trivia with wacky characters to boot. Jason Donovan provides the voice of the series’ host. Player models available in this specific iteration include a Darth Vader-type sci-fi character, Napoleon, an old lady, and the typical silent movie villain complete with curly mustache and cape. The vast subject matter in the questions ranges from the academic, like history and literature, to pop culture, like movies and music.

Since the previous release, Buzz! Quiz TV, there have been downloadable releases that add questions to the main game. Each pack runs about $7.99, covering a wide variety of topics from video games, Americana, horror, space science, the animal kingdom. The packs contain hundreds of questions and are well worth the investment. Plus, the packs released during Buzz! Quiz TV is compatible with Buzz! Quiz World. No need to worry about pack not working with new releases.

Another element that will draw teachers and students is that it allows for up to eight players to play. All you need is eight of the buzzers, four of which come in a bundle with the game. It should be easy to find more buzzers at retail websites like Gamestop and Amazon. The game itself should be cheap, around the price of $20, but no more than $25. The bundles should run about $40 or so. This game is only for the PS3 (sorry X-Box 360 owners).

“Say, this looks like a kids game!”

Plus, there are options for short rounds so that all the students in the class can play. The different game modes and game types will make for a diverse playing experience for the level. If you’re with a smaller class, longer rounds are available to play that contain more rounds and game types.

The game types themselves should entertain students for many classes. One round called Pie Fight consists of contestants answering questions to throw pies at an opponent, thus eliminating them from the round. Another type is called High Stakes, where players can bet points on whether the spotlighted contestant will answer the question right or wrong. It’s not just a cut-and-dry trivia game show.

Each game ends with a round called The Final Countdown, complete with the synth hook from the Europe track of the same name. Those with more points start high above the floor. After each question is read, the contestants sink to the ground. The one contestant still in the air wins the game, complete with a cheesy prize as their gift for winning.

You ARE the Quiz, Master!

The aspect that will draw teachers in is the ability to make their own questions for students to play. All you need to do is make a profile on the Playstation Network, which is free. Then, make a profile on the MyBuzz website, which is also free. Link the two together, and you can start making trivia questions for free for students to play.

Have a quiz on the Renaissance within the next few days? Want to test students on their knowledge of World War II? Curious to see how much your students retained from those lessons on the works of Shakespeare? Make your own quiz for students to play and find out!

The only negative would be that you’d need an internet connection to play your questions on the PS3. You are not able to download the questions to play from your hard drive, like with DLC packs. Still, it’s worth dedicating an internet connection with the game to get the most out of the learning experience.

What do you think?

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